New clue track
B'town Beak-tectives » Devlog
I have updated the Clue track to make it shorter.
The Clue track goes from 0 to +6, and now reads:
The Clue track starts at 0. When the colony finds an important clue, establish your current theory and roll 1d6 +Clue track.
On a 7+, the clue allows you to deduce who the culprit is.
On a 4-6, describe how the new clue supports your theory, and where it leads you.
On a 3-, describe how the new clue contradicts your theory, but provides you with a new lead.
Afterwards, the clue track advances by 1.
If your RPG session is coming to an end, I would recommend cheating on the Clue track and say you roll a 7+.
Files
BtBt v1.3.pdf 102 kB
Apr 23, 2020
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B'town Beak-tectives
Seagull noir RPG
Status | Released |
Category | Physical game |
Author | W.H. Arthur |
Tags | Detective, GM-Less, investigation, Mystery, Narrative, Noir, seagull, storytelling, Tabletop, Tabletop role-playing game |
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